Escaping the deadly game, curbing addiction among youngsters

When the pleasure seeking behaviour joins with curiosity in a suppportive and confidential atmosphere, the youngsters run into the stages of addiction.

KOCHI: Blue Whale, the internet game allegedly consists of a series of tasks assigned to players by administrators as 50 steps, with the final challenge requiring the player to commit suicide. 

There are reports that say this game began in Russia in 2013 as a “death group”, and allegedly caused its first suicide in 2015.  Philipp Budeikin, a former psychology student who was expelled from his university, claimed that he invented the game. Budeikin has stated that his purpose was to “clean” the society by pushing to suicide those he deemed as having no value. The idea sounds like that of Adolf Hitler who did not appreciate the existence of unhealthy and old people. 

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In all human beings, may be, up to the age of 20, it is the stage of growth, physically, emotionally and socially. During this period along with the process of growth, everyone makes use of all special senses and perceptive mechanisms available in the body, in seeking pleasure, enjoyment, ecstasy and satisfaction. 

Yes, every human being has an ‘in-built’ instinct for pleasure seeking behaviour.Curiosity is another ‘in-built’ instinct, which is much stronger, during the growing age, to search for new areas of awareness, knowledge, companionships, communication, and experiences. This is the second driving factor for the pleasure seeking episodes and events. 

When the pleasure seeking behaviour joins with curiosity in a supportive, convenient and confidential atmosphere the youngsters rapidly run into the stages, of liking it and later desire driven behaviour ends up as ‘addiction’. It can be chemical addiction or behavioural addiction. This is where youngsters go to all possible pleasures, including sex and similar activities. It can be viewing pornography, or playing games or texting. If it is in the laptop or mobile they feel everything is confidential and safe. 

The pleasure in the cyber world appears to be hidden and confidential which has a heap of advantages that attracts the youngsters to sway in the cyber world to search for their pleasures. Once someone is fully into it, the bullying stars. Hacking of personal thoughts, statements, actions, pictures, and many details is the next step. This is followed by black mailing and threatening and guiding the victims further down up to suicide. Here the hacked information will be the weapon to trap the youngsters into crimes, prostitution, criminal activities and suicide.

The remedy and prevention to save our youngsters is simple, 

Elders need to walk and talk with youngsters  

Elders need live and play with youngsters 

Teach the growing generation to live in a transparent style

Train the youngsters to discriminate between the realities and risky pleasures 

The  youngsters once trained will follow the wise elders

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